*/
#include "graphics.h"
#include "bios.h"
#include "conio.h"
#include "slib.h"
#include "dos.h"
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4600
#define RIGHT 0x4d00
#define ESC 0x0016
#define VGA256 0x13
#define TEXT 0x03
int x,y,l,sxzy=0,zx=0,xx=5,yy=167;
int x1=5,y1=3,x3=0,y3=0,x4=0,y4=0;
int youlife=50,mylife=30;
int board[100][170];
unsigned char far *video_buff=(char far *)0xA0000000L;
void setvideomode(int mode)
{ union REGS inregs,ouegs;
inregs.h.ah=0;
inregs.h.al=(unsigned char)mode;
int86(0x10,&inregs,&ouegs);
}
void v_line(int y0,int y1,int x,unsigned int color)
{ unsigned int address,n,temp;
address=320*y0 x;
for(n=0;n<=y1-y0;n )
{
if(y0>y1)
{
temp=y1;
y1=y0;
y0=temp;
}
video_buff[address]=color;
address =320;
}
}
void h_line(int x0,int x1,int y,unsigned int color)
{ unsigned int address,n,temp;
address=320*y x0;
for(n=0;n<=x1-x0;n )
{
if(x0>x1)
{
temp=x1;
x1=x0;
x0=temp;
}
video_buff[address]=color;
address =1;
}
}
void p_pixel(int x,int y,unsigned int color)
{ video_buff[y*320 x]=color;
}
void s_square(int x,int y,int side,int color)
{
h_line(x,x side,y,color);
h_line(x,x side,y side,color);
v_line(y,y side,x,color);
v_line(y,y side,x side,color);
}
void r_rectangle(int x1,int y1,int x2,int y2,int color)
{
h_line(x1,x2,y1,color);
h_line(x1,x2,y2,color);
v_line(y1,y2,x1,color);
v_line(y1,y2,x2,color);
}
void fillRectangle(int x1,int y1,int x2,int y2,int color)
{
int i;
for(i=y1;i<=y2;i )
{
h_line(x1,x2,i,color);
}
}
void ground() /*画外框*/
{ r_rectangle(104,20,207,190,7);
}
void delzx() /*每次出拳后,删除拳头*/
{ delay(1000);
s_square(x3,y3,5,0);
s_square(x3,y3-6,5,0);
x3=0;
y3=0;
}
void me() /*画出自己*/
{ int cas=0;
if(sxzy==18432) /*如果按上键,就往上移动*/
{ yy-=5;
if(yy < y1 30)
yy =5;
if(yy==12)
yy=17;
}
if(sxzy==20480) /*如果按下键,就往下移动*/
{ yy =5;
if(yy==172)
yy=167;
}
if(sxzy==19200) /*如果按左键,就往左移动*/
{ xx--;
if(xx==-1)
xx=0;
}
if(sxzy==19712) /*如果按右键,就往右移动*/
{ xx ;
if(xx==13)
xx=12;
}
sxzy=0;
for(x=xx;x<5 xx;x ) /*给自己搭建骨架*/
{
if(x==xx) /*左手*/
{
y=167;
board[x][yy]=1;
if(zx==11386)
{
board[x][yy-12]=3;
board[x][yy-11]=3;
if((yy-11 < y1 30) && (xx>=x1 && xx<=x1 4))
youlife--;
cas=1;
zx=0;
}
x ;
}
if(x==xx 4) /*右手*/
{
y=167;
board[x][yy]=1;
if(zx==11640)
{
board[x][yy-12]=3;
board[x][yy-11]=3;
if((yy-11 < y1 30) && (xx 4<=x1 4 && xx 4>=x1))
youlife--;
cas=2;
zx=0;
}
break;
}
for(y=yy;y<yy 3;y ) /*身体*/
{
board[x][y]=1;
}
}
for(x=0;x<100;x ) /*开始往骨架上放‘肉’*/
{l=1;
for(y=0;y<170;y )
if(board[x][y]==1 || board[x][y]==3)
{if(cas==1)
{ board[x][yy-10]=1;
board[x][yy]=0;
cas=0;
}
if(cas==2)
{ board[x 4][yy-10]=1;
board[x 4][yy]=0;
cas=0;
}
if(board[x][y]==3)
{
x3=x 105 x*5;
y3=y l*5;
}
s_square(x 105 x*5,y l*5,5,3);
l ;
}
}
delzx();
}
void zyou() /*搭建设对方骨架*/
{ int ran,cas=0,p=0;
delay(10000);
for(x=99;x>=0;x--)
{
l=1;
for(y=169;y>=0;y--)
if(board[x][y]==2 || board[x][y]==4)
{
s_square(x 105 x*5,35 y-l*5,5,0);
l ;
board[x][y]=0;
}
}
ran=random(5);
if(ran==0) /*往上走*/
{ y1-=5;